Gamer anticipation is building for the upcoming release of the Sci-Fi adventure survival game, No Man’s Sky. Developed by indie game studio Hello Games, No Man’s Sky has people on the edge of their seats, eager to test out the game’s essentially infinite open-world platform.
No Man’s Sky was originally scheduled for release in June 2016, but was pushed back because Sean Murray, Managing Director of Hello Games and programmer on No Man’s Sky, felt that the game needed to be “polished” slightly before a full release.
Now, nearly three years after the initial announcement of No Man’s Sky at the VGX in December 2013, the game is slated for worldwide release on August 9, 2016 for both PS4 and Microsoft Windows.
No Man’s Sky is built on a procedurally generated universe. Planets, and the unique flora and fauna that occupy them, are generated from a deterministic algorithm, creating a massive, and truly random system of explorable planets.
Hello Games developers have estimated that there are over 18-quintillion explorable worlds, each with unique life, environments and resources to gather. This immense amount of options allows players to approach No Man’s Sky in a way that caters to their imagination and fits their individual style of gameplay.
Players can spend time exploring new worlds aboard a starship, collecting resources and discovering new species on distant planets, or even engaging in combat with first-person weapons on a planet’s surface or dogfights in a spaceship. If you wish, you can even kill the local wildlife on individual worlds, but be wary, too much destruction will attract sentinels that will attack, forcing you to flee or fight for your survival.
As Murrary said in the IGN First: 18-minute Gameplay Demo, “That’s another way you can play the game. You can, you know, not come in peace.” – Murray
Another significant feature of No Man’s Sky is The Atlas, a player-submitted database of information of the discoveries they make during the game. This allows No Man’s Sky players to share the coordinates of the worlds they locate and info about things they unearth within them. Players can choose to play either offline locally, or online in a universe shared with other players.
No Man’s Sky is designed similarly to a real solar system. Planets located the optimal distance from a sun will have more varied life and potential for interaction with other players, whereas planets that are too close or on the outer rim may be barren and devoid of life.
“As much as we can possibly manage, this needs to feel real, and true to what it is, which is a galaxy.” – Murray
Nevertheless, these barren planets may still have some valuable resources as well as hidden secrets for players to discover as they explore.
No Man’s Sky presents many of the signifying aspects of the adventure-survival genre such as character development, acquiring items and artifacts, and learning new skills such as a better knowledge of Alien languages.
All in all, No Man’s Sky is an ambitious venture in open-world gaming. Come August, we will see if the game can deliver the rich world of deep space exploration and discovery that we are hoping for.